Monday, June 07, 2010
I haven't been following news recently. I missed the embarrassing Smolensk airplane crash, I missed oil spill, I missed flood in Poland as well as the death of Louise Bourgeois. I have learnt about it today. Sad. Again, part of the era has ended, an icon has left us. And I remember as I went to see her back then in 2008 (read my post about it in September 2008) and already then she was so fragile like a porcelain doll. One of the biggest FEMALE artists is not here anymore. What a waste. Saying banal but true: so is life.
By LB, NYC 2008
The Göttingen experience
Well, it has been quite a long time since I wrote here. In the meantime I've got a baby. Maybe that explains my silence a bit.
However I am still here.
And there are more news. This weekend we went to Göttingen to the "Brettspielautorentreffen" - in English: board game authors' convention.
Why? Because we have developed a board game, we have made a prototype, and we wanted to present it there - not to mention to sell it, be rich - finally - and return to Berlin with a private airplane. It didn't work out like we wanted, but it was still interesting.
Our game, "Ambulance", was unfortunately too drastic for german publishers. An ambulance + a hospital + an accident + victims: (for example) a child + red color = is apparently a no go in german family board games.
Seems they are very careful when it comes to subjects of games. There are for example no war games, not to mention 2. World war games. We have learned from the "boardgamegeek" geek that in the US the market is maybe not so dominated by large board games companies but there are more smaller companies which are more open to "difficult" subjects. Who would expect?
As the professionals (board game companies) were not so interested in our game we have found out that people actually like our game. Not only adults but children. For children both accidents and red color were not so dramatic as for adult game publishers. Interesting again!
So we will not give up, we will continue to promote our game, moreover we will (probably) continue on to develop games. It is such a fun!